
This can be a little difficult because you need to modify your configuration file to do it. The initial keyboard controls are a bit unintuitive, so it is a very good idea for you to change them before hand. The game play seems very complicated at first, there are tons of controls, options and bonus pickups to learn about. I was running the X server on my desktop machine which was taking some of the load off, so it would be unlikely that the old machine could have coped very well with the full load of the game unless I upgrade it.īecause of the systems the game was meant to run on originally, there is no audio as many X terminals never had sound and there wasn’t a uniform way to access audio hardware when it was first written. I tried running the game on my old sparcstation to see how well it would work, it seemed fine, but the server used all of one CPU and the client a good part of the other. It can demand a lot of the X server, and can require a lot of your network if your X server isn’t local to where the game is running. Anything younger than about 10 years old should be fine. The games system requirements for getting it to work are fairly low, but it’s a good idea to not run it on very old hardware. I have previously built and ran the game on NetBSD, Linux and FreeBSD without any issues. I also had to modify some source code very slightly for it to work on my computer, so I would suggest using the version of it in Fink. It was fairly straight forward to build, but I needed to install the imake utility from macports to make my life easier. I built the game on my macbook which runs Mac OSX Lion. You can build it under cygwin for windows, but I believe that there is a proper windows port you can use. Xpilot runs on most unix systems including Linux, FreeBSD, NetBSD, Mac OS, ans Sun OS that I know of, in theory if the X libraries are installed Xpilot should run on it. It was written for unix workstations, and the first public release was made back in 1992 by Bjørn Stabell and Ken Schouten.

The game is one of the pioneering games in internet gaming, it was one of the first to include in game chat and different game modes such as capture the flag.

Xpilot is a game very much like Thrust on the C64, but with many more complicated features and game-play.
